

So fully released games? My time at Portia - the original before Sandrock Littlewood - a simpler and more casual experience.

Well lucky for you Stardew Valley helped usher in a renewed interest in the genre as it more or less started with Harvest Moon on the Super Nintendo. So a game similar to Graveyard Keeper, Stardew Valley, and My Time at Sandrock. I loved figuring things out, and wish they had a sandbox mode with more features added to it. Your choices do matter, and there's a limit to how many mistakes you can make in a day but it won't end the game or ruin your save. It's split up into 14 days, the save system lets you revisit any day in case you want to go back without replaying the whole thing, so you can act as freely as you'd like. (NOT a horror game! No jumpscares, the worst are just drawings of bones and text of you seeing something scary.) It's fun how the tools are more "hands on" ie maps, compasses, books. Strange Horticulture: you inherit a plant store circa early 1900s I believe (or early 1800s? It has a "Victorian" feel to it.) And using logic, reasoning and clues that you gather, you must collect, identify and use your plants to solve puzzles as you make decisions in the middle of a storyline involving murder, witches, and an unspeakable horror. Don't worry though, there's a recipe book you can save stuff in, so you don't have to manually brew a potion each time if 9 people want a health potion. Overall I love it, especially how interactive the brewing is. Selling your potions based on clues customers give you earns you reputation (good or bad) and prestige, and you can haggle for better prices. Each ingredient has a unique "behavior" property, and you have to use them and your brewing techniques to try to achieve the potion effect/s you want. Currently, you collect resources from your garden or purchase from merchants and use them to craft potions. it's still being worked on, but updates are on their way to really strengthen the game. Potioncraft: Medieval Scroll Painting vibe. Having it be more bite-sized makes each one feel rewarding when you finish it. The story is broken up into 3 acts with acts having 4 sections each, which makes it nice that it isn't overwhelming you with 50 things at once but gives you the chance to bounce between projects and come back to a part later if you're struggling. The artwork is very nice, it has the same dark humor and vibe as GYK, while having a lot of memorable moments and characters. You go through the storyline gathering resources to craft items and complete tasks. Strange Horticulture has some similar elements as Potioncraft, but with detective work and focus on the story rather than on crafting and money. If you like hands-on crafting like for the corpses and graveyard while trying to make money, I love Potioncraft. If you like the story of Graveyard Keeper and the game play of Stardew Valley, I'd recommend Wytchwood.
